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AI Insights · Timothy · October 2025

Top 5 Card Battler Apps in UAE: Q3 2025 Performance

Explore the Q3 2025 performance trends of the top Card Battler apps in the UAE, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Card Battler Apps in UAE: Q3 2025 Performance

In the third quarter of 2025, the performance of Card Battler applications in the United Arab Emirates showcased intriguing trends across downloads, revenue, and active user metrics. Here's a breakdown of how the top five apps performed based on data from Sensor Tower.

Pokémon TCG Pocket saw a fluctuating revenue pattern, starting the quarter with approximately $13.3K and peaking at nearly $22.9K by the end of July. Downloads decreased steadily, beginning at 849 and dropping to around 310 mid-September, before a slight recovery to 653. Weekly active users began at 9.5K, declining to 5.6K by the end of September.

Hearthstone experienced modest revenue increases, rising from about $1.5K to $2.4K by the end of the quarter. Downloads remained relatively stable, hovering around 100 weekly. Active users fluctuated slightly but ended the quarter with a small increase to 1.1K.

Yu-Gi-Oh! Master Duel maintained a consistent revenue stream, peaking at $1K in early August. Downloads and active users showed little variation, with downloads around 70-80 and active users slightly under 900.

WWE SuperCard - Wrestling Game displayed a steady revenue increase, reaching $739 in early August. Downloads peaked at 439 in early September, while active users increased from 2.3K to 2.8K before settling at 2.5K.

MARVEL SNAP had a more varied revenue trend, with a peak of $781 in early July. Downloads fluctuated, starting at 152 and decreasing to 103 by the end of September. Active users started at 1.5K, peaking mid-quarter, and ended at 1.3K.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025