AI Insights · Timothy · October 2025
Top 5 Card Battler Apps in UAE: Q3 2025 Performance
Explore the Q3 2025 performance trends of the top Card Battler apps in the UAE, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the performance of Card Battler applications in the United Arab Emirates showcased intriguing trends across downloads, revenue, and active user metrics. Here's a breakdown of how the top five apps performed based on data from Sensor Tower.
Pokémon TCG Pocket saw a fluctuating revenue pattern, starting the quarter with approximately $13.3K and peaking at nearly $22.9K by the end of July. Downloads decreased steadily, beginning at 849 and dropping to around 310 mid-September, before a slight recovery to 653. Weekly active users began at 9.5K, declining to 5.6K by the end of September.
Hearthstone experienced modest revenue increases, rising from about $1.5K to $2.4K by the end of the quarter. Downloads remained relatively stable, hovering around 100 weekly. Active users fluctuated slightly but ended the quarter with a small increase to 1.1K.
Yu-Gi-Oh! Master Duel maintained a consistent revenue stream, peaking at $1K in early August. Downloads and active users showed little variation, with downloads around 70-80 and active users slightly under 900.
WWE SuperCard - Wrestling Game displayed a steady revenue increase, reaching $739 in early August. Downloads peaked at 439 in early September, while active users increased from 2.3K to 2.8K before settling at 2.5K.
MARVEL SNAP had a more varied revenue trend, with a peak of $781 in early July. Downloads fluctuated, starting at 152 and decreasing to 103 by the end of September. Active users started at 1.5K, peaking mid-quarter, and ended at 1.3K.
For more detailed insights and further data, visit Sensor Tower.